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 Power System (Hunter x Hunter)

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Liam
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PostSubject: Power System (Hunter x Hunter)   Thu Apr 17, 2014 1:44 pm

In Hunter x Hunter, the basis for power is Nen, the use of aura is severely increase one's capabilities. There are four general aspects on using pure Nen.

Ten: Forcing the Nen out of the body to create a cloud of almost liquid Nen around the user. This cloud acts as a defense against small and invisible sensory and/or emotional attacks, as well as increasing the body's own senses. While slowing aging, this also increases the user's sensory abilities. The closer a person is, the easier they are to sense.

Zetsu: The act of closing out Nen from exiting the body, almost shutting off the user's life force from being sensed. This makes the user completely invisible to every sense of the mind except for sight, making even sensory abilities severely hindered. However, this also leaves the user very defenseless, making even a weak attack do heavy damage.

Ren: Ren is the use of emitting a high amount of aura and keeping it around the body. This allows the user to increase the strength and power of their body many times over, allowing them to take very powerful attacks including explosions with minimal damage, while throwing punches that shatter stone.

Hatsu *queue melancholy music*: The release or transmission of one's aura so it can be projected to carry out a certain function. In essence, Hatsu is one's personal expression of Nen that creates a special and unique paranormal ability. A good Hatsu should reflect a person's own character; one can never truly master Nen if they only copy other people's abilities.

Six types that determine Hatsu

Enhancer is the ability to use aura to increase the natural abilities of an object or one's own body.[53] Therefore, Enhancers are able to greatly increase their physical attack and defense and are best suited for close-ranged melee combat.

Enhancement is the most balanced category, allowing users to spread themselves evenly between offense and defense and become very strong using only simple abilities. One of the examples of more complex Enhancement abilities include enhancing one's healing factor.

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An affinity for Transmutation means a person can change the properties of their aura to mimic something else. Similar to Emission, things created via Transmutation are pure aura. Transmutation is often mistaken with Conjuration due to their similarities. A simple way of thinking about it would be that Transmutation allows your aura to mimic properties of a substance, whereas Conjuration allows you to change your aura into actual substances. Transmuters can copy the properties of real things. For example, Killua Zoldyck uses his aura to copy the properties of electricity. Transmuters can also give their aura properties that don't necessarily mimic real things; Hisoka's "Bungee Gum" copies and combines the properties of rubber and gum. Transmuted substances are invisible to people unaware of the existence of Nen.

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Conjuration is the ability to create a physical, independent, material object out of one's aura. Once a person has mastered the conjuration of a certain object, they can conjure it and dispel it in an instant, whenever they want. Conjuration is the only way in which Nen can create things that ordinary people (unaware of Nen) can see and touch. Furthermore, objects or entities created by this technique have a subtle "independence" to them. This means that they can continue existing even if they were at a considerable distance from the Conjurer, or even if the Conjurer themselves are not aware that they have yet to be de-materialized. However the use of In can hide an object materialized from aura from experienced users of Nen.

Conjured objects can have special abilities imbued into them. For example, the Phantom Troupe bandit, Shizuku, is able to conjure a vacuum cleaner that can infinitely suck up objects, but with the condition that it can't suck up living things and things made up of Nen. Similar to Manipulation, Conjuration abilities tend to be very specific, complex, and conditional. Conditions can be imbued into conjured objects to make them stronger. Kortopi, for example, is able to materialize a perfect copy of any non-living object that he touches. However, the copies of all objects generated will automatically disappear after 24 hours.

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An affinity for Emission means that a user is capable of controlling the deployment of their aura while separating it from their body. Aura usually decreases in intensity very quickly when it is separated from the source body, but strong Emitters can separate their aura from their body for long-periods of time and still be able to maintain it.

Some Emission abilities (such as Shachmono Tocino's) are commonly mistaken for Conjuration abilities. The two, however, are fundamentally different. Objects created by Emitters are created solely from aura, invisible to those whom haven't learned Nen, and require Manipulation skills to control.

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Abilities belonging to Manipulators allow the user to control living or non-living things in a certain way, the main advantage being able to 'manipulate' enemies. The degree of control is principally determined by a condition that usually puts the manipulator at risk (attaching objects on the enemy, touching the enemy in a certain way) and of course the larger the risk, the better the degree of control.

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If a student causes some other effect during their water divination, they are Specialist. It is possible that the effect that occurs can give some insight into how they should direct their ability. Specialization is anything that doesn't belong into the other five categories. This is the vaguest Hatsu category. For example, Kurapika's Specialist ability allows him to use all Hatsu types at 100% efficiency. Chrollo Lucilfer's Specialist ability allows him to steal any other Nen ability (provided that the right conditions have been fulfilled). Neon Nostrade's specialization ability is unique, as it seems she uses only the abilities of Conjurer and Manipulator out of any of the other five Hatsu types. It is possible to become a Specialist later in life, although it is more likely for Manipulators or Conjurers which is why it is placed at the bottom of the chart.
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