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 Kingdom Hearts Magic System

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Liam
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PostSubject: Kingdom Hearts Magic System   Sun May 25, 2014 7:36 pm

Magic System:

The magic system is very broad and depends on the user. Keybladers are very adept in generalize magic as they can wield multiple elements in multiple forms, such as shooting a fireball OR making a cloak of fire. Each element does have separate properties such as fire is tracking and ice is piercing. There are also other elements such as Magnetism or Reflection that offer defensive capabilities. There are both abilities that effect the user or their weapon, and can be used depending on the situation. However, ALL of these spells are already defined and have no general free manipulation. In exchange for the freedom of so many attacks, there is virtually no capabilities of free manipulation, meaning options are both abroad and limited.

As for other combat, there are Advanced Nobodies which control the essence of existence within an element. These are purely free form and have completely and utter sovreign over their element. However, they can only have ONE element, with control over lesser Nobodies of their relation.


Second/Ascended levels:

Second levels range mainly with the giant list of spells available to Keybladers, which in return offers them next to zero free forms. As for Nobodies, their second levels are severely limited in exchange for thirds, which are very much present. Third for Keybladers can be Drives or Forms which are virtually the same thing which are almost like Bankai that are severely set onto one capability, or a certain type of battle.

For Nobodies, the Third are either Limit Breaks, or Final Limits which range from massive attacks to states of power similar to drives but restricted to relation of that element or type.
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