Name: Isaac Hamilton
Title: Dusk Chaser
Gender: Male
Age: 22
Appearance:
Background: Before the reign was a simple life for Isaac; going to college, meeting with friends, being with family and being with the girl of his dreams. On the side he usually would go around and work in construction to get money for folks and read up on Fate/ whenever he could, he was around 17. After the reign there was a mishap that took place during the reign that made Isaac unpredictable at times remembering how a garrison denied his family his family and girlfriend only for them to fend for themselves but a few years but to lose them all in the end to fights that involved Liberators and Shades clashing with one another or Exculs getting lucky with food. Isaac made it his duty to eliminate all Liberators with his new found powers or die trying.
Personality: Unpredictable at times whether fighting or not this is what makes him not very trustworthy, Friendly unto most Shades and Dusk alike unless a Liberator comes to him he will give them a cold stare, Protective; if any of his friends (Shades or Dusks) are in trouble he will be there to help them and fight, Open-minded onto the world thinking of its glory and yet knowing of its faults through books but has a close-mind on destroying all of the Liberators.
Succession World: Fate/
Successor: Karna (Lancer)
Abilities -
Free Form Abilities:
Name: Divinity
Description: Exhibits high defensive abilities. While Karna is not good at asserting himself, when it comes to protecting the dignity of his sun god father, he shows a furious determination.
It seems that for the motherless Karna, that his father was the sun god was his only certainty, on top of receiving that power, he swore that he would never be able to do anything that would shame his father.
Name: Discernment of the Poor
Description: The ability to observe and see through one's opponent's personality and attributes. Cannot be tricked by deceit or spoken excuses.
Name: Magic Resistance
Description:
Negates Magic with an aria of two verses or lower. Cannot defend against large-scale Magic such as High-Thaumaturgy or Greater Rituals. However, when receiving the effect of the golden armor Noble Phantasm, it will not be limited to this.
Name: Prana Burst (Flames)
Description: The power to put prana into weapons. In Karna's case, blazing flames become prana to dwell in the weapon used. This Skill is usually active and all the weapons that Karna grasps receive this effect.
Third Abilities:
Name: Kavacha and Kundala: O Sun, Become Armor
Description: It is as thick as it looks, an invincible armor that protects against all harm, physical or conceptual. As long as it is active, all damage inflicted on Karna will be reduced to a tenth of its original value.
Name: Brahmastra: O Brahma, Wrap the Earth
Description: It will manifest as a different projectile weapon under each class, as it appears as a lance under the Lancer class, a bow under the Archer class, and a visualization of his intimidating stare, resembling a beam that is shot from his eye.
Name: Vasavi Shakti
Description: It can only be used once, exchanging tremendous defensive power to equip a spear with a powerful "anti-god" performance. It is an Indian version of a Buster Launcher that projects a giant lightning beam.
Name: Brahmastra Kundala
Description: It is the projectile weapon Brahmastra bestowed with the sweltering heat effect of Karna's attribute, Prana Burst (Flames), then fired. Brahmastra already has a wide effective range, and the added effects make its effective range further widened and raises its power exceptionally. Its performance is to the point of being compared to nuclear weapons.