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 Abilities and Second Abilities.

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Posts : 137
Join date : 2014-04-16

PostSubject: Abilities and Second Abilities.   Thu Apr 17, 2014 12:06 pm

Abilities and your Seconds are exactly what they sound like; abilities, and their superior forms. This is rather easily explained, yet still requires a small explanation.

1. Abilities are also called "FF" or Free Form, meaning you can use them as much as you want without any kind of post limit, charge, cost, or cool down. An example of this would be Luffy's regular rubber powers, or Tsuna's flame gauntlets which allow flight. These are easily detailed, and simply require listing with a small explanation in your character application.

2. Second abilities, simply known as "Seconds", are those stronger abilities that we see, and start to get giddy over. An easy example of this is a Getsuga Tenshou, or Rasengan. These are abilities that are strong, and require a post limit and/or cool down. These limitations vary, of course. An X - Burner is far stronger than a Rasengan, meaning it will be a little more limited. The limits are created by YOU and approved by the staff. When listing your Seconds, explain in full detail the process of using the ability, and how powerful it is. Rasengan would be once every two posts, with an X - Burner being every three. Be very detailed.

3. Third Abilities (Thirds), are your last and strongest abilities. These are exactly those abilities that make you just... "OOOOHHH SHEEEEEEEET", and eventually see as a part of regular combat. The easiest example of this is a Bankai, or Gear Second/Third. Thirds are very strong abilities that turn the tide of battle. These abilities all have the same limit, being they cannot be used until ten posts into the start of combat. Yes, the staff understands that Ichigo starts battle in Bankai all the damn time, but that's kind of just him. Luffy more or less keeps his Gears in check, and Tsuna keeps his Cambio Forma pretty much under wraps. These abilities have to be listed in full detail, listing all of the powers and boosts they offer. THESE are what staff will really be cracking down on. Every tiny detail must be explained in full. If you begin to use aspects of the Third that weren't defined in your character application, you will be severely reprimanded. Thirds come in two forms. Attacks and forms. Attacks are obviously a single massive attack, with a form being a state of increased power. Again, the limitations of these are determined by you. However, make sure to follow the rules of your world. Bankai will all last the same amount of time, so will Cambio Forma, etc.

4. Finals. These are ultimate abilities that only appear at the far end of a peak. Full Kyuubi Form, Full Hollow/Mugetsu. These are examples. Such incredibly powerful forms, you tremble in your trousers watching or reading.

As of right now, Finals are NOT allowed on KoBB. They're kind of too broken, you know? However, these WILL be implemented in the future. We can't have Oath Flames and Mugetsus and Trinity Limits flying around, smashing Garrison walls and destroying Covens instantly.
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