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 Held Titles

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Posts : 137
Join date : 2014-04-16

PostSubject: Held Titles   Thu Apr 17, 2014 2:03 am

When a character is created, they may choose one of four titles. These titles reflect the character's personality, give them definition, and most importantly, settle their place in the story. The titles offered present different rights and rewards, and chat box colours!


Warriors of light that work together, and against the growing darkness. They live within the Garrisons, holding their cities firm against the Excul that forever claw at the diamond walls of every sanctuary. Liberators don't always have the happy-go-lucky Naruto or Luffy attitude, you may act however you wish. You may NOT, however, be a Liberator and suddenly defect or betray your comrades. Only Dusks can do such things.

-Fight for good
-Live within Garrisons
-Travel from Garrison to Garrison with Scrying Glasses
-May Liberate worlds
-May Liberate Covens


Warriors of darkness that work with shadow against the dying light. They live in Covens, cities and countries that aren't completely submerged in darkness and allow sustainable life. Covens are swarming with Excul, and are usually under the rule of a single person. Shades travel through corridors of darkness called an Abyss, allowing travel through each Coven. You constantly work to pierce the crystal walls of every Garrison, yearning to return the world to darkness. Shades don't have to have the dark or evil personalities like, well. 90% of bad guys like Aizen or Lucifer Chrollo. You can act as you wish. You may NOT, however, be a Shade that betrays the darkness to be some loser Libbie. Betraying is a right that lies with Dusks.

-Fight for evil
-Live within Covens
-Travel between Covens with Abyss
-May Invade and Sink Worlds
-May Invade and conquer Garrisons


Dusks are warriors on a wavering path, holding their own ideals above all else. They live in either Covens or Garrisons, being able to travel between the two at a limited state. Dusks have not been blessed with either light or dark, only allowing them passage through Scrying Glasses or an Abyss, but only with help from a Liberator or Shade. There are two kinds of Dusks. Dusk Chasers, and Dusk Sentinels. Chasers are neutral, working for their own goal, but are usually evil and will mess with success for either side, but namely working with Shades. Sentinels are neutral, usually working as mercenaries for hire that travel and protect, but usually turn towards the light. Dusks also have the ability to betray a side they are hired by, being able to screw with Invasions or Liberations. However, it's not usually suggested because Liberations or Invasions usually consist of more Shades and Liberators than Dusks. But feel free to jump between the frying pan and the freezer. Dusks however, cannot start Invasions or Liberations themselves.
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