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In the simplest of terms, this is a melting pot. On our site we have the most purest of goals, to fuse the many worlds of anime and manga together.
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 Final Fantasy - Dissidia

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Posts : 141
Join date : 2014-04-16

PostSubject: Final Fantasy - Dissidia    Thu Jul 03, 2014 1:54 am

Name of Anime/Manga/Book: Dissidia/Duodecim

Anime/Manga/Book Description:

The game features characters from different Final Fantasy games and centers on a great conflict between Cosmos, goddess of harmony, and Chaos, the god of discord. The two summon multiple warriors to fight for their sides in their thirteenth war. During the story, the player controls the ten warriors chosen by Cosmos, the protagonists from the first thirteen Final Fantasy games. However, in regards to creating a proper and usable World, the aspects within the video game that cannot be solved by its own logic, will be regarded as such and will be answered by that character's specific origin.

Magic System:

A magic system depending on generalized elemental and essential prowess of existing, and non-existing magicks dependent on character being and world/dimensional placement. Ranging from lightning, to darkness, to even Void, or even simple basic magic of creation. Magic can be determined on weapon, or surged through item/body/essence/soul/existence depending on the character and the world. While basic elements are within the grasp of most, advanced magic of generalized use in the form of "Summoning" or even change of body/existence it viable. While the system of combat is determined by a Brave Bar which increases general damage, and an HP bar with places the damage upon impact, the actuality of the video game's concept will not apply within the gaming standard, and will be replaced with the "laws of physics" that grant viability to the accepted format.

Second/Ascended levels:

EX Gauge - Accessible after a set amount of time within combat, allows the user to unleash both a form to improve capabilities, and an attack designating the user's "Ultimate Ability". However, in regards to creating a viable concept, if the video game itself only has specific attacks that are dependent on a strand of hits, they may be replaced for something akin to the respective game/story. However, the forms themselves are generalized in increasing the user's strongest respective capabilities, while the attack is varied on the character's theme itself. The attacks are a combination of everything that embodies the character, such as a character controlling fire would create a massive inferno, or a character who summons would create a superior summon.

Strength - 30 Speed - 40 Defense - 5 Magic - 40 Magic Defense - 5 Sense - 5

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Posts : 141
Join date : 2014-04-16

PostSubject: Re: Final Fantasy - Dissidia    Thu Jul 03, 2014 2:04 am

Strength - 30 Speed - 40 Defense - 5 Magic - 40 Magic Defense - 5 Sense - 5

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